Amazon’s quantum computing papers at QIP 2023

Research on “super-Grover” optimization, quantum algorithms for topological data analysis, and simulation of physical systems displays the range of Amazon’s interests in quantum computing.

At this year’s Quantum Information Processing Conference (QIP), members of Amazon Web Services' Quantum Technologies group are coauthors on three papers, which indicate the breadth of the group’s research interests.

In “Mind the gap: Achieving a super-Grover quantum speedup by jumping to the end”, Amazon research scientist Alexander Dalzell, Amazon quantum research scientist Nicola Pancotti, Earl Campbell of the University of Sheffield and Riverlane, and I present a quantum algorithm that improves on the efficiency of Grover’s algorithm, one of the few quantum algorithms to offer provable speedups relative to conventional algorithms. Although the improvement on Grover’s algorithm is small, it breaks a performance barrier that hadn’t previously been broken, and it points to a methodology that could enable still greater improvements.

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In “A streamlined quantum algorithm for topological data analysis with exponentially fewer qubits”, Amazon research scientist Sam McArdle, Mario Berta of Aachen University, and András Gilyén of the Alfréd Rényi Institute of Mathematics in Budapest consider topological data analysis, a technique for analyzing big data. They present a new quantum algorithm for topological data analysis that, compared to the existing quantum algorithm, enables a quadratic speedup and an exponentially more efficient use of quantum memory.

For “Sparse random Hamiltonians are quantumly easy”, Chi-Fang (Anthony) Chen, a Caltech graduate student who was an Amazon intern when the work was done, won the conference's best-student-paper award. He's joined on the paper by Alex Dalzell and me, Mario Berta, and Caltech's Joel Tropp. The paper investigates the use of quantum computers to simulate physical properties of quantum systems. We prove that a particular model of physical systems — specifically, sparse, random Hamiltonians — can, with high probability, be efficiently simulated on a quantum computer.

Super-Grover quantum speedup

Grover’s algorithm is one of the few quantum algorithms that are known to provide speedups relative to classical computing. For instance, for the 3-SAT problem, which involves finding values for N variables that satisfy the constraints of an expression in formal logic, the running time of a brute-force classical algorithm is proportional to 2N; the running time of Grover’s algorithm is proportional to 2N/2.

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Adiabatic quantum computing is an approach to quantum computing in which a quantum system is prepared so that, in its lowest-energy state (the “ground state”), it encodes the solution to a relatively simple problem. Then, some parameter of the system — say, the strength of a magnetic field — is gradually changed, so that the system encodes a more complex problem. If the system stays in its ground state through those changes, it will end up encoding the solution to the complex problem.

As the parameter is changed, however, the gaps between the system’s ground state and its first excited states vary, sometimes becoming infinitesimally small. If the parameter changes too quickly, the system may leap into one of its excited states, ruining the computation.

Hamiltonian energies.jpg
In adiabatic quantum computing, as the parameters (b) of a quantum system change, the gap between the system’s ground energy and its first excited state may vary.

In “Mind the gap: Achieving a super-Grover quantum speedup by jumping to the end”, we show that for an important class of optimization problems, it’s possible to compute an initial jump in the parameter setting that runs no risk of kicking the system into a higher energy state. Then, a second jump takes the parameter all the way to its maximum value.

Most of the time this will fail, but every once in a while, it will work: the system will stay in its ground state, solving the problem. The larger the initial jump, the greater the increase in success rate.

Super-Grover leap.gif
An initial, risk-free jump in the quantum system’s parameter setting (b) decreases the chances that jumping to the final setting will kick the system into an excited energy state.

Our paper proves that the algorithm has an infinitesimal but quantifiable advantage over Grover’s algorithm, and it reports a set of numerical experiments to determine the practicality of the approach. Those experiments suggest that the method, in fact, increases efficiency more than could be mathematically proven, although still too little to yield large practical benefits. The hope is that the method may lead to further improvements that could make a practical difference to quantum computers of the future.

Topological data analysis

Topology is a branch of mathematics that treats geometry at a high level of abstraction: on a topological description, any two objects with the same number of holes in them (say, a coffee cup and a donut) are identical.

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Mapping big data to a topological object — or manifold — can enable analyses that are difficult at lower levels of abstraction. Because topological descriptions are invariant to shape transformations, for instance, they are robust against noise in the data.

Topological data analysis often involves the computation of persistent Betti numbers, which characterize the number of holes in the manifold, a property that can carry important implications about the underlying data. In “A streamlined quantum algorithm for topological data analysis with exponentially fewer qubits”, the authors propose a new quantum algorithm for computing persistent Betti numbers. It offers a quadratic speedup relative to classical algorithms and uses quantum memory exponentially more efficiently than existing quantum algorithms.

Topological mapping.png
Connecting points in a data cloud produces closed surfaces (or “simplices”, such as the triangle ABC) that can be mapped to the surface of a topological object, such as a toroid (donut shape).

Data can be represented as points in a multidimensional space, and topological mapping can be thought of as drawing line segments between points in order to produce a surface, much the way animators create mesh outlines of 3-D objects. The maximum length of the lines defines the length scale of the mapping.

At short enough length scales, the data would be mapped to a large number of triangles, tetrahedra, and their higher-dimensional analogues, which are known as simplices. As the length scale increases, simplices link up to form larger complexes, and holes in the resulting manifold gradually disappear. The persistent Betti number is the number of holes that persist across a range of longer length scales.

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Researchers affiliated with Amazon Web Services' Center for Quantum Computing are presenting their work this week at the Conference on Quantum Information Processing.

The researchers’ chief insight is, though the dimension of the representational space may be high, in most practical cases, the dimension of the holes is much lower. The researchers define a set of boundary operators, which find the boundaries (e.g., the surfaces of 3-D shapes) of complexes (combinations of simplices) in the representational space. In turn, the boundary operators (or more precisely, their eigenvectors) provide a new geometric description of the space, in which regions of the space are classified as holes or not-holes.

Since the holes are typically low dimensional, so is the space, which enables the researchers to introduce an exponentially more compact mapping of simplices to qubits, dramatically reducing the spatial resources required for the algorithm.

Sparse random Hamiltonians

The range of problems on which quantum computing might enable useful speedups, compared to classical computing, is still unclear. But one area where quantum computing is likely to offer advantages is in the simulation of quantum systems, such as molecules. Such simulations could yield insights in biochemistry and materials science, among other things.

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Often, in quantum simulation, we're interested in quantum systems' low-energy properties. But in general, it’s difficult to prove that a given quantum algorithm can prepare a quantum system in a low-energy state.

The energy of a quantum system is defined by its Hamiltonian, which can be represented as a matrix. In “Sparse random Hamiltonians are quantumly easy”, we show that for almost any Hamiltonian matrix that is sparse — meaning it has few nonzero entries — and random — meaning the locations of the nonzero entries are randomly assigned — it is possible to prepare a low-energy state.

Moreover, we show that the way to prepare such a state is simply to initialize the quantum memory that stores the model to a random state (known as preparing a maximally mixed state).

Semicircular distribution.png
The semicircular distribution of eigenvalues for a particular quantum system, the Pauli string ensemble.

The key to our proof is to generalize a well-known result for dense matrices — Wigner's semicircle distribution for Gaussian unitary ensembles (GUEs) — to sparse matrices. Computing the energy level of a quantum system from its Hamiltonian involves calculating the eigenvalues of the Hamiltonian matrix, a standard operation in linear algebra. Wigner showed that the eigenvalues of random dense matrices form a semicircular distribution. That is, the possible eigenvalues of random matrices don’t trail off to infinity in a long tail; instead, they have sharp demarcation points. There are no possible values above and below some clearly defined thresholds.

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Dense Hamiltonians, however, are rare in nature. The Hamiltonians describing most of the physical systems that physicists and chemists care about are sparse. By showing that sparse Hamiltonians conform to the same semicircular distribution that dense Hamiltonians do, we prove that the number of experiments required to measure a low-energy state of a quantum simulation will not proliferate exponentially.

In the paper, we also show that any low-energy state must have non-negligible quantum circuit complexity, suggesting that it could not be computed efficiently by a classical computer — an argument for the necessity of using quantum computers to simulate quantum systems.

Research areas

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In this role you will research and build policy learning algorithms that enable robotic hands to perform grasping and in-hand manipulation in unstructured, real-world environments, using touch and force feedback as first-class signals rather than afterthoughts. Much of this work is grounded in reinforcement learning. To be successful you need to be highly motivated, dive deep, and deliver to the highest standards. You will demonstrate strong working knowledge of modern policy learning methods, with expertise in taking algorithms from simulation onto real hardware. That means being comfortable working against real physical constraints and treating sim-to-real as a core research problem rather than optimizing for benchmark numbers alone. You will work across tactile signal processing, contact-rich manipulation, sim-to-real transfer, and multi-modal sensor fusion to build robust solutions for autonomous grasping, dexterous re-orientation, and fine motor control. You will bring the desire to learn from new challenges, and the problem-solving and communication skills to work within a highly interactive and experienced team. Key job responsibilities - Design and train manipulation policies that leverage tactile and force feedback for dexterous grasping, in-hand manipulation, and contact-rich tasks, using reinforcement learning, imitation learning, or hybrid approaches. - Drive sim-to-real transfer, closing the gap between simulated and physical performance on real robotic hands. - Shape objectives and control strategies with the hardware in mind, accounting for how motors and actuators actually behave: transmission ratios, torque versus power, backdrivability, and thermal limits. - Build simulation-based and on-robot evaluation frameworks, with benchmarks and metrics that make tactile perception and policy performance systematically comparable across iterations. - Own scientific and technical projects within the tactile sensing and manipulation workstreams, driving from research concept through deployment on physical robotic systems — and, at the senior level, set direction across a workstream. - Collaborate with hardware, mechanical design, firmware, and controls teams — and with partner applied science organizations — to translate research advances into deployable robotic capabilities, and to inform sensor and actuator design decisions with policy-level requirements. - Publish at top-tier venues and build collaborations with the external research community. - Contribute to a strong scientific bar on the team through code and design review, and mentor engineers and interns working on real-world manipulation and sensing problems. A day in the life Your morning might start with a standup alongside hardware and controls engineers reviewing overnight sim-to-real training runs on a multi-finger gripper, debugging why a grasp policy that worked in simulation is slipping on a real sensor array. Mid-morning you join the weekly tactile sensing workstream to align on sensor integration milestones and share early results from a contact-state estimator you have been prototyping. After lunch you spend a focused block iterating on a reinforcement learning reward formulation, testing variations in simulation before queuing runs on the cluster. Later you pair with a mechanical engineer to review sensor placement trade-offs on an upcoming gripper revision, then wrap the day by drafting a short experiment write-up and sketching next steps for a conference submission. No two days look exactly the same: one week you may be collecting teleoperated demonstrations on the physical robot to seed an imitation learning pipeline; the next you could be deep in a codebase refactor to support a new tactile modality. Throughout, you balance hands-on research — writing algorithms, running experiments, analyzing data — with cross-team collaboration and mentoring. The common thread is moving from research insight to working capability on real hardware, with a tight feedback loop between simulation and the physical world. About the team Our is developing next-generation manipulation capabilities for highly dexterous multi-fingered grippers and hands. Our work spans tactile sensor development, manipulation policy learning, and the tight integration of sensing hardware with intelligent control software. We are building systems that can feel, adapt, and manipulate with human-level dexterity. You will join a team working at the frontier of tactile sensing and contact-rich manipulation, helping define how robots perceive and interact with objects through touch. Because we build the hands as well as the policies that drive them, you will have a direct line to the sensor, actuator, and mechanism designs your algorithms depend on — and real influence over how they evolve. This is an opportunity to solve hard problems across perception, learning, and physical interaction alongside a team of scientists and engineers building toward real-world deployment.