Neural encoding enables more-efficient recovery of lost audio packets

By leveraging neural vocoding, Amazon Chime SDK’s new deep-redundancy (DRED) technology can reconstruct long sequences of lost packets with little bandwidth overhead.

Packet loss is a big problem for real-time voice communication over the Internet. Everyone has been in the situation where the network is becoming unreliable and enough packets are getting lost that it's hard — or impossible — to make out what the other person is saying.

One way to fight packet loss is through redundancy, in which each new packet includes information about prior packets. But existing redundancy schemes either have limited scope — carrying information only about the immediately preceding packet, for instance — or scale inefficiently.

The Deep REDundancy (DRED) technology from the Amazon Chime SDK team significantly improves quality and intelligibility under packet loss by efficiently transmitting large amounts of redundant information. Our approach leverages the ability of neural vocoders to reconstruct informationally rich speech signals from informationally sparse frequency spectrum snapshots, and we use a neural encoder to compress those snapshots still further. With this approach, we are able to load a single packet with information about as many as 50 prior packets (one second of speech) with minimal increase in bandwidth.

We describe our approach in a paper that we will present at this year’s ICASSP.

Redundant audio

All modern codecs (coder/decoders) have so-called packet-loss-concealment (PLC) algorithms that attempt to guess the content of lost packets. Those algorithms work fine for infrequent, short losses, as they can extrapolate phonemes to fill in gaps of a few tens of milliseconds. However, they cannot (and certainly should not try to) predict the next phoneme or word from the conversation. To deal with significantly degraded networks, we need more than just PLC.

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One option is the 25-year-old spec for REDundant audio data (often referred to as just RED). Despite its age, RED is still in use today and is one of the few ways of transmitting redundant data for WebRTC, a popular open-source framework for real-time communication over the Web. RED has the advantage of being flexible and simple to use, but it is not very efficient. Transmitting two copies of the audio requires ... twice the bitrate.

The Opus audio codec — which is the default codec for WebRTC — introduced a more efficient scheme for redundancy called low-bit-rate redundancy (LBRR). With LBRR, each new audio packet can include a copy of the previous packet, encoded at a lower bit rate. That has the advantage of lowering the bit rate overhead. Also, because the scheme is deeply integrated into Opus, it can be simpler to use than RED.

That being said, the Opus LBRR is limited to just one frame of redundancy, so it cannot do much in the case of a long burst of lost packets. RED does not have that limitation, but transmitting a large number of copies would be impractical due to the overhead. There is always the risk that the extra redundancy will end up causing congestion and more losses.

LBRR and PLC.png
With every new voice packet (blue), Opus’s low-bit-rate-redundancy (LBRR) mechanism includes a compressed copy of the previous packet (green). When three consecutive packets are lost (red x’s), two of them are unrecoverable, and a packet-loss-concealment (PLC) algorithm must fill in the gaps.

Deep REDundancy (DRED)

In the past few years, we have seen neural speech codecs that can produce good quality speech at only a fraction of the bit rate required by traditional speech codecs — typically less than three kilobits per second (3 kb/s). That was unthinkable just a few years ago. But for most real-time-communication applications, neural codecs aren't that useful, because just the packet headers required by the IP/UDP/RTP protocols take up 16 kb/s.

However, for the purpose of transmitting a large amount of redundancy, a neural speech codec can be very useful, and we propose a Deep REDundancy codec that has been specifically designed for that purpose. It has a different set of constraints than a regular speech codec:

  • The redundancy in different packets needs to be independent (that's why we call it redundancy in the first place). However, within each packet, we can use as much prediction and other redundancy elimination as we like since IP packets are all-or-nothing (no corrupted packets).
  • We want to encode meaningful acoustic features rather than abstract (latent) ones to avoid having to standardize more than needed and to leave room for future technology improvements.
  • There is a large degree of overlap between consecutive redundancy packets. The encoder should leverage this overlap and should not need to encode each redundancy packet from scratch. The encoding complexity should remain constant even as we increase the amount of redundancy.
  • Since short bursts are more common than long ones, the redundancy decoder should be able to decode the most recent audio quickly but may take longer to decode older signals.
  • The Opus decoder has to be able to switch between decoding DRED, PLC, LBRR, and regular packets at any time.

Neural vocoders

Let's take a brief detour and discuss neural vocoders. A vocoder is an algorithm that takes in acoustic features that describe the spectrum of a speech signal over a short span of time and generates the corresponding (continuous) speech signal. Vocoders can be used in text-to-speech, where acoustic features are generated from text, and for speech compression, where the encoder transmits acoustic features, and a vocoder generates speech from the features.

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Vocoders have been around since the ’70s, but none had ever achieved acceptable speech quality — until neural vocoders like WaveNet came about and changed everything. WaveNet itself was all but impossible to implement in real time (even on a GPU), but it led to lower-complexity neural vocoders, like the LPCNet vocoder we're using here.

Like many (but not all) neural vocoders, LPCNet is autoregressive, in that it produces the audio samples that best fit the previous samples — whether the previous samples are real speech or speech synthesized by LPCNet itself. As we will see below, that property can be very useful.

DRED architecture

The vocoder’s inputs — the acoustic features — don't describe the full speech waveform, but they do describe how the speech sounds to the human ear. That makes them lightweight and predictable and thus ideal for transmitting large amounts of redundancy.

The idea behind DRED is to compress the features as much as possible while ensuring that the recovered speech is still intelligible. When multiple packets go missing, we wait for the first packet to arrive and decode the features it contains. We then send those features to a vocoder — in our case, LPCNet — which re-synthesizes the missing speech for us from the point where the loss occurred. Once the "hole" is filled, we resume with Opus decoding as usual.

Combining the constraints listed earlier leads to the encoder architecture depicted below, which enables efficient encoding of highly redundant acoustic features — so that extended holes can be filled at the decoder.

Codec.png
Every 20 milliseconds, the DRED encoder encodes the last 40 milliseconds of speech. The decoder works backward, as the most recently transmitted audio is usually the most important.

The DRED encoder works as follows. Every 20 milliseconds (ms), it produces a new vector that contains information about the last 40 ms of speech. Given this overlap, we need only half of the vectors to reconstruct the complete speech. To avoid our redundancy’s being itself redundant, in a given 20 ms packet, we include only every other redundancy coding vector, so the redundancy encoded in a given packet covers nonoverlapping segments of the past speech. In terms of the figure above, the signal can be recovered from just the odd/purple blocks or just the even/blue blocks.

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The degree of redundancy is determined by the number of past chunks included in each packet; each chunk included in the redundancy coding corresponds to 40 ms of speech that can be recovered. Furthermore, rather than representing each chunk independently, the encoder takes advantage of the correlation between successive chunks and extracts a sort of interchunk difference to encode.

For decoding, to be able to synthesize the whole sequence, all we need is a starting point. But rather than decoding forward in time, as would be intuitive, we choose an initial state that corresponds to the most recent chunk; from there, we decode going backward in time. That means we can get quickly to the most recent audio, which is more likely to be useful. It also means that we can transmit as much — or as little — redundancy as we want just by choosing how many chunks to include in a packet.

Rate-distortion-optimized variational autoencoder

Now let's get into the details of how we minimize the bit rate to code our redundancy. Here we turn to a widely used method in the video coding world, rate distortion optimization (RDO), which means trying to simultaneously reduce the bit rate and the distortion we cause to the speech. In a regular autoencoder, we train an encoder to find a simple — typically, low-dimensional — vector representation of an input that can then be decoded back to something close to the original.

In our rate-distortion-optimized variational autoencoder (RDO-VAE), instead of imposing a limit on the dimensionality of the representation, we directly limit the number of bits required to code that representation. We can estimate the actual rate (in bits) required to code the latent representation, assuming entropy coding of a quantized Laplace distribution. As a result, not only do we automatically optimize the feature representation, but the training process automatically discards any useless dimensions by setting them to zero. We don't need to manually choose the number of dimensions.

Moreover, by varying the rate-distortion trade-off, we can train a rate-controllable quantizer. That allows us to use better quality for the most recent speech (which is more likely to be used) and a lower quality for older speech that would be used only for a long burst of loss. In the end, we use an average bit rate of around 500 bits/second (0.5 kb/s) and still have enough information to reconstruct intelligible speech.

Once we include DRED, this is what the packet loss scenario described above would look like:

DRED vs. LBRR.png
With LBRR, each new packet (blue) includes a compressed copy of the previous packet (green); with DRED, it includes highly compressed versions of up to 50 prior packets (red). In this case, DRED's redundancy is set at 140 ms (seven packets).

Although it is illustrated for just 70 milliseconds of redundancy, we scale this up to one full second of redundancy contained in each 20-millisecond packet. That's 50 copies of the information being sent, on the assumption that at least one will make it to its destination and enable reconstruction of the original speech.

Revisiting packet loss concealment

So what happens when we lose a packet and don't have any DRED data for it? We still need to play out something — and ideally not zeros. In that case, we can just guess. Over a short period of time, we can still predict acoustic features reasonably well and then ask LPCNet to fill in the missing audio based on those features. That is essentially what PLC does, and doing it with a neural vocoder like LPCNet works better than using traditional PLC algorithms like the one that's currently integrated into Opus. In fact, our neural PLC algorithm recently placed second in the Interspeech 2022 Audio Deep Packet Loss Concealment Challenge.

Results

How much does DRED improve speech quality and intelligibility under lossy network conditions? Let's start with a clip compressed with Opus wideband at 24 kb/s, plus 16 kb/s of LBRR redundancy (40 kb/s total). This is what we get without loss:

Clean audio

To show what happens in lossy conditions, let's use a particularly difficult — but real — loss sequence taken from the PLC Challenge. If we use the standard Opus redundancy (LBRR) and PLC, the resulting audio is missing large chunks that just cannot be filled:

Lossy audio with LBRR and PLC

If we add our DRED coding with one full second of redundancy included in each packet, at a cost of about 32 kb/s, the missing speech can be entirely recovered:

Lossy audio with DRED
Results.png
Overall results of DRED's evaluation on the full dataset for the original PLC Challenge, using mean opinion score (MOS).

The example above is based on just one speech sequence, but we evaluated DRED on the full dataset for the original PLC Challenge, using mean opinion score (MOS) to aggregate the judgments of human reviewers. The results show that DRED alone (no LBRR) can reduce the impact of packet loss by about half even compared to our previous neural PLC. Also interesting is the fact that LBRR still provides a benefit even when DRED is used. With both LBRR and DRED, the impact of packet loss becomes very small, with just a 0.1 MOS degradation compared to the original, uncompressed speech.

This work is only one example of how Amazon is contributing to improving Opus. Our open-source neural PLC and DRED implementations are available on this development branch, and we welcome feedback and outside collaboration. We are also engaging with the IETF with the goal of updating the Opus standard in a fully compatible way. Our two Internet drafts (draft 1 | draft 2) offer more details on what we are proposing.

Research areas

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Amazon Advertising is one of Amazon's fastest growing and most profitable businesses, responsible for defining and delivering a collection of advertising products that drive discovery and sales. Our products and solutions are strategically important to enable our Retail and Marketplace businesses to drive long-term growth. We deliver billions of ad impressions and millions of clicks and break fresh ground in product and technical innovations every day! Demand Tech Experience (DTx), as an org, owns the Amazon Ads Console — the advertiser-facing workspace for creating and managing campaigns, reviewing performance, and acting on recommendations used by millions of advertisers. Our team, DTx Science, is the centralized science team within DTx, dedicated to improving and protecting the advertiser experience across ad consoles through applied science methodologies. The team drives impact through four core functions: Ad Console Personalization, Recommendation Development, Ad Console Experimentation, and DVA Agent Evaluation and Impact Measurement. We leverage a breadth of state-of-the-art techniques such as deep learning, reinforcement learning, LLMs, long term causal modeling as well as sophisticated A/B testing to develop personalized experiences with directly quantifiable business and advertiser success outcomes. We are looking for an accomplished machine learning expert to lead the Applied Science strategy for our recommendation creation and personalization program. In this role, you will work closely with business leaders, stakeholders and cross-functional teams to drive program success through ML-driven solutions. You will shape the applied science roadmap, promote a culture of data-driven decision-making, and deliver significant business impact for millions of advertisers worldwide and the company using advanced data techniques and applied science methodologies. Key job responsibilities As an Applied Scientist on this team, you will - Serve as the technical leader in Machine Learning, driving collaboration between scientists and engineers, guiding efforts within the team and collaborating with other teams. - Conduct hands-on analysis and modeling of large-scale data to generate insights that boost ads revenue while maintaining a positive advertiser and shopper experience. - Lead end-to-end Machine Learning projects that involve high levels of ambiguity, scale, and complexity. - Build, experiment, optimize, and deploy machine learning models, collaborating with software engineers to bring your models into production. - Run A/B experiments, gather data, and perform statistical analysis to validate your models. - Develop scalable and automated processes for large-scale data analysis, model development, validation, and serving. - Explore and research innovative machine learning approaches to push the boundaries of what’s possible. About the team The DTx Science team is the centralized science team within Demand Tech Experience (DTx), dedicated to improving and protecting the advertiser experience across ad consoles through applied science methodologies. The team drives impact through four core functions: Ad Console Personalization, Recommendation Development, Ad Console Experimentation, and DVA Agent Evaluation and Impact Measurement. Improve advertiser experience: Ad Console Personalization and Recommendation Development aim to improve the advertiser ad console experience by providing customized and personalized console experiences for each user and increasing their ad performance with relevant, science-backed onboarding and oppertunty recommendations. Protect advertiser experience: Ad Console Experimentation and DVA Agent Evaluation and Impact Measurement protect the advertiser experience by supporting the organization in making data-driven decisions to launch UX and agentic features that benefit advertisers.
US, WA, Seattle
The Sponsored Products and Brands (SPB) team at Amazon Ads is re-imagining the advertising landscape through state-of-the-art generative AI technologies, revolutionizing how millions of customers discover products and engage with brands across Amazon.com and beyond. We are at the forefront of re-inventing advertising experiences, bridging human creativity with artificial intelligence to transform every aspect of the advertising lifecycle from ad creation and optimization to performance analysis and customer insights. We are a passionate group of innovators dedicated to developing responsible and intelligent AI technologies that balance the needs of advertisers, enhance the shopping experience, and strengthen the marketplace. If you're energized by solving complex challenges and pushing the boundaries of what's possible with AI, join us in shaping the future of advertising. Key job responsibilities This role will be pivotal in redesigning how ads contribute to a personalized, relevant, and inspirational shopping experience, with the customer value proposition at the forefront. Key responsibilities include, but are not limited to: - Contribute to the design and development of GenAI, deep learning, multi-objective optimization and/or reinforcement learning empowered solutions to transform ad retrieval, auctions, whole-page relevance, and/or bespoke shopping experiences. - Collaborate cross-functionally with other scientists, engineers, and product managers to bring scalable, production-ready science solutions to life. - Stay abreast of industry trends in GenAI, LLMs, and related disciplines, bringing fresh and innovative concepts, ideas, and prototypes to the organization. - Contribute to the enhancement of team’s scientific and technical rigor by identifying and implementing best-in-class algorithms, methodologies, and infrastructure that enable rapid experimentation and scaling. - Mentor and grow junior scientists and engineers, cultivating a high-performing, collaborative, and intellectually curious team. A day in the life As an Applied Scientist on the Sponsored Products and Brands Off-Search team, you will contribute to the development in Generative AI (GenAI) and Large Language Models (LLMs) to revolutionize our advertising flow, backend optimization, and frontend shopping experiences. This is a rare opportunity to redefine how ads are retrieved, allocated, and/or experienced—elevating them into personalized, contextually aware, and inspiring components of the customer journey. You will have the opportunity to fundamentally transform areas such as ad retrieval, ad allocation, whole-page relevance, and differentiated recommendations through the lens of GenAI. By building novel generative models grounded in both Amazon’s rich data and the world’s collective knowledge, your work will shape how customers engage with ads, discover products, and make purchasing decisions. If you are passionate about applying frontier AI to real-world problems with massive scale and impact, this is your opportunity to define the next chapter of advertising science. About the team The Off-Search team within Sponsored Products and Brands (SPB) is focused on building delightful ad experiences across various surfaces beyond Search on Amazon—such as product detail pages, the homepage, and store-in-store pages—to drive monetization. Our vision is to deliver highly personalized, context-aware advertising that adapts to individual shopper preferences, scales across diverse page types, remains relevant to seasonal and event-driven moments, and integrates seamlessly with organic recommendations such as new arrivals, basket-building content, and fast-delivery options. To execute this vision, we work in close partnership with Amazon Stores stakeholders to lead the expansion and growth of advertising across Amazon-owned and -operated pages beyond Search. We operate full stack—from backend ads-retail edge services, ads retrieval, and ad auctions to shopper-facing experiences—all designed to deliver meaningful value. Curious about our advertising solutions? Discover more about Sponsored Products and Sponsored Brands to see how we’re helping businesses grow on Amazon.com and beyond!