Geopipe uses AI to create a digital twin of Earth

With help from the Alexa Fund, the company is making it easier to virtually reconstruct reality.

Planet Earth is getting a digital twin.

A pair of friends who met during high school in an online forum are now using their PhDs in computer science to pioneer artificial intelligence (AI) techniques that will allow them to create an exact digital replica of the world — one that adds deep and rich layers of detail and nuance to the traditional online mapping experience.

Geopipe's New York City flythrough

This digital twin will allow people to play video games in real-world settings, safely simulate self-driving car technology on virtual streets, and visualize architectural plans for new buildings.

“As an AI company, we teach computers to parse out and understand every detail of what exists in the real world, and turn it into rich digital environments,” said Christopher Mitchell, co-founder and chief technology officer of Geopipe.

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To date, Geopipe has released digital twins — 3D models of a space — of New York City, Boston, San Francisco, and a few other cities. The company is focusing on a limited set of cities as it refines its AI models to create high-resolution digital replicas. From there, the company plans to create digital twins of all the world’s major cities and then everywhere in between — from small towns and mountains to the world’s beaches, forests, and deserts.

Today, the most common approach to create digital twins of cities and landscapes is photogrammetry, which extracts three-dimensional information about objects, structures, and terrain from photographs and other imagery. Well-known online virtual globes that allow users to find their neighborhoods and other points of interest are typically made with this approach.

A digitally rendered version of the New York City skyline is seen in this screenshot from Geopipe
Geopipe draws on datasets with a range of sensor data including photos taken from the ground and air, maps, and laser scans to train AI models. The models identify what’s what in the world and then learn how to digitally re-create them.
Geopipe

While these tools are popular, their shortcomings become clear when people zoom in for close-up views, noted Mitchell. “Trees are these weird green melted blobs. Sometimes the walls of houses melt into the ground. If there are shadows, they are baked in. You can never change the season or time of day. There’s no intelligence or metadata of what’s actually in the world, and as a result you could never walk around at human scale in this world and say, ‘Oh yeah, this is believable,’” he said.

Geopipe’s mission is to address those shortcomings. Dozens of games built by indie developers during two recent Geopipe-sponsored hackathons or “game jams” illustrate the potential of their approach. Developers used Geopipe digital twins to rapidly build games set in New York City over a variety of genres, from fast-paced racing games to more relaxed “cozy games”. Other early adopters of the technology come from the simulation, defense, architecture, engineering, and construction fields.

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“When you’re designing a new thing, it’s really helpful to be able to show what it looks like in the context of the existing surroundings,” said Thomas Dickerson, co-founder and chief science officer of Geopipe. To do this, users download a copy of the respective area, digitally delete the existing building, and insert renderings of the replacements.

Geopipe aims to license digital twins to video game developers, simulation builders, municipalities, architectural firms, and anyone else who wants access to a slice of the virtual Earth.

“We really see ourselves disrupting across multiple industry segments,” noted chief executive officer Ben Jones. “If you think about any one city or the planet overall as a digital asset that can be used in various workflows, whether it’s a game or simulation, once we generate that asset, it can be licensed over and over again.”

Gaming roots

Mitchell, who grew up in New York City, and Dickerson, who grew up in rural Vermont, became fast friends when they met in an online forum dedicated to hacking graphing calculators to play classic arcade games and access the internet. They also shared a parallel passion for hobby game development.

See Geopipe's rendering of Washington, D.C.

Their interest in digital twin technology grew from graduate school side projects. Mitchell, who earned a PhD in computer science at New York University, tried to build a 1:1 copy of New York City in Minecraft. Dickerson, who earned his computer science PhD at Brown University in Providence, RI, tried to simplify models of real-world landmarks into virtual LEGO architecture sets.

To succeed, they both needed robust 3D models.

“We quickly found that there was no way we could get digital twins,” Mitchell said. “We certainly didn’t have the time to build them by hand, which is how most people do it today for doing applications like video game development — they have to manually place every tree, every building, every road, and every lamppost. So we started looking at how we could teach computers to understand the world and do it for us.”

Teaching computers to understand the world

Geopipe draws on partners’ datasets with a range of sensor data — including photos taken from the ground and air, maps, and laser scans — to train AI models. The models identify what’s what in the world — evergreen trees, sidewalks, brick buildings, double-hung windows — and then learn the recipes, or instructions, for how to digitally re-create them.

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The process is called inverse procedural modeling, akin to the opposite of following the step-by-step instructions to build a house out of LEGO bricks, Dickerson explained. In this case, the house is already built; the AI is trained to identify a house as a house, then break it down into individual bricks and write the step-by-step instructions to re-create it.

Once the model is trained, it can be deployed on layers of sensor data from an unknown neighborhood or city block, then identify what’s in the world and follow the recipes to generate a digital twin. When the model encounters data about objects that are unknown to it, the scientists add this data to the training dataset and improve the model.

A digitally rendered version of a New York City street is seen in this screenshot from Geopipe
Geopipe says its digital twins, such as this one from New York City, will allow people to play video games in real-world settings and visualize architectural plans for new buildings.
Geopipe

“We pay a lot of the costs upfront when we do the learning process, and then we can solve each individual instance much more quickly at runtime,” Dickerson said.

An advantage to Geopipe’s approach, noted Mitchell, is the ability to take updated data from even a single source, such as a new aerial photo, and generate new copies of the world with changes such as a new building that went up downtown or a new road out in the suburbs.

What’s more, Mitchell added, the recipes are designed to make the digital twins interactive.

“You can open the doors, look out of the windows, and light up the street lights. If it rains, the bricks will look a certain way. If you want to make it post-apocalyptic, you might put vines on the outside or destroy the top third of the building,” he said. “You can then easily populate these environments with cars, people, and fine details.”

Computationally heavy

Creating digital twins with AI is computationally heavy, and, to that end, Geopipe deploys its geographic pipeline on Amazon Web Services (AWS). Mitchell and Dickerson both studied distributed computing systems in graduate school and have applied that approach to Geopipe’s workload, parallelizing it across multiple servers to process the world rapidly and accurately.

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“By scaling up the number of servers we use to process the world, we can update it really quickly,” Mitchell said. “So not only can we create areas that were just too slow or too expensive to build digital models of before, we can now also keep them up to date at a fast cadence using tools like AWS.”

The team thinks creating a digital twin of the whole Earth will require a handful of years. By the end of 2023, they hope to have a dozen cities and then expand from there.

Constantly updated digital twins, noted Jones, the Geopipe CEO, should have commercial appeal.

“Ultimately, you’ll have this living asset that’s constantly updating,” Jones said. “That’s the ideal world, and we’re going to get there as the data continues to improve, the graphics continue to improve, and the AI continues to improve.”

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Pricing is one of the most consequential decisions Amazon makes — and the science behind it needs to be causally rigorous, not just predictive. The P2 Optimization Science (P2OS) team builds the machine learning systems that power Amazon's pricing decisions at scale: demand lift models, customer lifetime value frameworks, and the experimentation infrastructure that validates whether our pricing changes actually work. We're hiring an Applied Scientist to own causal inference at the intersection of ML and pricing experimentation. This role exists because our team has identified a real gap: the methodological bridge between econometric analysis (owned by our economists) and production-scale ML pipelines (owned by our engineers) needs a practitioner who lives in both worlds. You'll build CATE estimation models, design analysis workflows for pricing weblabs, and develop the reusable causal ML infrastructure that the broader team — including non-ML scientists — can rely on. This is not a research role. The bias here is toward shipping production-quality causal pipelines with real downstream business impact. You'll measure success by what changes in LTV estimates, what pricing errors your models help avoid, and whether the economists on your team can actually use what you build. If you're a scientist who wants to work on hard causal identification problems in a high-stakes production environment — and who finds satisfaction in making rigorous methods accessible to a broader team — this role is for you. Key job responsibilities * Build causal ML pipelines for pricing — Design, train, evaluate, and deploy end-to-end causal estimation models for pricing use cases. * Own the science on heterogeneous treatment effects — Be the team SME on causal ML methodology: identification strategies, model selection, evaluation standards, and the tradeoffs between econometric and ML approaches to causal estimation. * Support pricing experiment analysis — Contribute causal analysis methodology to pricing weblab and A/B test post-analysis; build reusable tooling that economists can use without requiring ML expertise * Connect model outputs to business outcomes — Define, before writing code, what business metric each model moves; deliver model evaluation reports framed around pricing errors avoided and LTV estimate changes. * Evaluate and adopt novel techniques — Assess applicability of emerging causal inference methods (synthetic DiD, generalized random forests, causal representation learning) to Amazon's pricing context; write internal methodology proposals for adoption * Write internal documentation and methodology papers — Produce at least one internal write-up per half that connects a causal ML technique to a concrete pricing use case; make pipelines extensible and well-documented so other scientists can build on them. * Collaborate across disciplines — Partner closely with the Sr. Economist on identification strategy and causal assumptions; work with SDE and DE partners on production deployment; align with PMs on experiment design requirements A day in the life As an Applied Scientist on the P2OS team, your work directly shapes the prices customers see on hundreds of millions of Amazon products. In a given workweek, you might: * Investigate an optimization anomaly in simulation and trace it back to a model input gap or an unmodeled market dynamic * Design an offline evaluation framework to benchmark competing optimization approaches before committing to online testing * Collaborate with Sr. Economists on the identification strategy for the model you're building for a pricing lab * Present a science proposal for incorporating a new competitiveness or inventory signal into an optimization system * Work cross-team with the experimentation platform team on randomization design. * Develop and write up a novel scientific finding — preparing a paper or technical report for submission to a top-tier venue such as KDD, NeurIPS, or the ACM Conference on Economics and Computation
IN, KA, Bengaluru
The Ads Trust Science team, based in Bangalore, is responsible for ensuring that ads are relevant and is of good quality, leading to higher conversion for the sellers and providing a great experience for the customers. We deal with one of the world’s largest product catalog, handle billions of requests a day with plans to grow it by order of magnitude and use automated systems to validate tens of millions of offers submitted by thousands of merchants in multiple countries and languages. In this role, you will build and develop ML models to address content understanding problems in Ads. These models will rely on a variety of visual and textual features requiring expertise in both domains. These models need to scale to multiple languages and countries. You will collaborate with engineers and other scientists to build, train and deploy these models. As part of these activities, you will develop production level code that enables moderation of millions of ads submitted each day.
PL, Gdansk
Have you ever wondered how we give voice to devices — even when they're offline? The Text-to-Speech on Device team at Amazon builds AI-powered voice models that run locally on hardware with limited resources, serving customers across Alexa, automotive, and accessibility experiences for visually impaired users. We sit at the intersection of speech generation, generative AI, and on-device machine learning, and we're looking for a curious, collaborative Applied Scientist to help us push what's possible. In this role, you will research and develop production-ready speech generation models optimized for constrained environments. You will work across the full model lifecycle — from early experimentation and prototyping through to integration on real devices. If you're excited about solving hard scientific problems that directly improve how millions of people interact with technology, we'd love to hear from you. Key job responsibilities - Design and develop end-to-end machine learning models for on-device speech generation, from early research and experimentation through production-ready deployment. - Research and apply advanced techniques in generative AI, model compression, and knowledge distillation to deliver high-quality voice models within tight hardware constraints. - Propose and validate novel scientific approaches by authoring detailed technical specifications and contributing to peer-reviewed publications when appropriate. - Evaluate model performance rigorously, identify improvement opportunities, and iterate on training and inference pipelines to optimize quality and efficiency. - Collaborate with science and engineering teams across cloud and device platforms to bring speech generation capabilities from research prototypes to integrated product experiences. About the team The Text-to-Speech on Device team builds low-footprint AI models for speech generation that run locally on devices such as Android and FireOS platforms. Our models require significantly less computation than cloud-hosted alternatives, enabling offline voice experiences for Alexa, automotive partners, and accessibility solutions. We work closely with device engineering teams and cloud-based speech science teams to deliver the best possible experience for our customers. Our focus in the coming years is expanding the range of voices and languages we support while continuing to improve naturalness and efficiency on constrained hardware.